ANGLE

Introduction

ANGLE converts OpenGL ES 2 or 3 calls to DirectX 9, 11, or OpenGL calls. These instructions document how to use ANGLE instead of the native OpenGL backend on Windows or Linux.

Details

gclient sync downloads ANGLE’s source alongside Skia’s other test-only dependencies.

To build Skia testing tools against ANGLE, add skia_use_angle = true to your args.gn file (or run gn args to edit it).

When running tools, use --config angle_<backend>_<frontend>, e.g.

out/Debug/dm --src gm --config angle_d3d11_es2
out/Release/nanobench --config angle_gl_es2